![]() ![]() In the Inspector, there are three different modes in which you can use sprites: Sprite ModesĬlick a sprite in the Assets / Sprites folder. Now, delete the playership GameObject from the Hierarchy. That’s all it takes! The Sprite Renderer lets you display images as Sprites in both 2D and 3D scenes. ![]() Notice that Unity automatically attached a Sprite Renderer component, which contains your playership sprite, to the GameObject: In the Hierarchy, click the playership GameObject Unity created for you and look at its details in the Inspector. ![]() Then, drag the playership sprite from the Sprites folder into your Scene view: To see for yourself how easy the process is, first select the Scene view. To add a sprite to your game, drag and drop it from your Project folder into your Scene view. In a nutshell, Sprites are easy to work with in Unity, thanks to a great 2D workflow and built-in editor. However, Unity has special techniques for combining and managing these sprite textures to get super efficient performance in your games, as well as a convenient development experience. They are essentially standard textures you would usually use for 3D objects. This option has already been set in the starter project for you.Īt a high level, Sprites are simply just 2D Graphic objects. You can choose 2D or 3D mode when you create a project from scratch. Note: 2D games in Unity - quite logically - use the 2D mode of the Unity Editor. ![]()
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